Knoxville Carrion Crown
Gods of the Inner Sea
In the lands of the Inner Sea, faith is everywhere. Some mortals give their souls to powerful beings dating back to before creation, others to beings who have recently ascended by way of the Starstone, and still others worship outsiders and strange, less popular beings. Yet despite the uncounted number of different gods and pretenders demanding worship, the Inner Sea recognizes a handful of gods as being of particular importance. The influence of these gods reaches far on Golarion, and even those who reject faith and divinity find it difficult to deny the gods’ power.
Most residents of the Inner Sea region acknowledge a pantheon of 20 gods as the most prevalent and powerful in the region. For more detailed information, see the Pathfinder RPG Core Rulebook or Pathfinder Campaign Setting World Guide: The Inner Sea.
Abadar (LN) is patient, calculating, and far-seeing, wishing to bring civilization to the frontiers and wealth to all who support law. He strikes a balance between good and evil, inspiring diplomats, guiding the pens of lawmakers, and steering coins to those who practice good commerce.
Asmodeus (LE), the Prince of Darkness, is the Lord of Hell. He is the master of discipline and the boot on the necks of the weak. He demands obedience, and is a master of the ironclad contract, making his faithful useful and law-abiding citizens, even if their path to Hell is etched indelibly on their souls.
Calistria (CN), called the Savored Sting, is the goddess of lust, revenge, and luck—a trickster with an audacious spirit. Because of her mercurial nature, she is the favored goddess of the elves, but she also appeals to spies, prostitutes, and thrill-seekers, who see in her a reflection of their own desires.
Cayden Cailean (CG), the Drunken Hero, is a mortal who ascended to divinity by passing the Test of the Starstone while inebriated. He is the god of impulse and adventure, righting wrongs, and revelry. His followers reject stricture and structure and hold the brave enjoyment of life as their highest principle.
Desna (CG) is the goddess of dreams, the Song of the Spheres. It was she who hung the stars in the sky and gifted mortals with the desire for mystery and travel. Clouds of butterflies accompany her, their peregrinations a paean to the joy of exploration.
Erastil (LG), known as Old Deadeye, is one of the older gods currently worshiped in the Inner Sea, and speaks to the urge to domesticate and tame the wild—at least, up to a point. His worshipers are the rural farmers and hunters of the world.
Gorum (CN) appears as a suit of terrible, spiked plate mail armor possessing a pair of fiery red eyes, but with no visible flesh. His faith is strongest among warrior cultures and “barbaric” folk, as he has little use for anyone unwilling or unable to take up arms for battle. Gozreh (N) dwells at the horizon, where the sea meets the sky; at sea, she has a female aspect, while in the sky, heappears as an old man. Born of the ocean’s fury and the wind’s wrath, she is a fickle deity. Those who depend on the water are sure to placate Gozreh and honor him in the hope that the winds and waves will be favorable.
Iomedae (LG) is another former mortal, a crusader who helped defeat the Whispering Tyrant and became the herald of Aroden. Followers of Iomedae have a strong sense of justice and fairness and an even stronger dedication to martial pursuits and statesmanship.
Irori (LN), the Master of Masters, is a mortal who ascended of his own volition. He is the god of knowledge, healing, and inner strength, and his worshipers are those who pursue personal perfection in their own lives, through meditation, physical exercise, and unarmed combat.
Lamashtu (CE), also called the Mother of Monsters, is venerated by monstrous races. She is said to be the origin of countless horrors on Golarion, and to be the most powerful of the demon lords of the Abyss. Humans who worship her are twisted cultists who dare practice only in secret.
Nethys (N), the patron of those who desire magical power, is the god of the shattered mind, bent on both preserving the world and destroying it—and his followers can fall anywhere along that spectrum, using the gifts they uncover to destroy, invent, or protect.
Norgorber (NE), an ascended assassin, has four distinct sets of followers: spies and politicians who seek secrets; thieves seeking fortunes; alchemists, herbalists, and assassins, who call him Blackfingers; and madmen, murderers, and maniacs, who call him Father Skinsaw.
Pharasma (N) is the Lady of Graves, the goddess of fate and prophecy, whose Boneyard is the ultimate judgment place of all mortals. Her followers minister to those who are recently departed and destined for their final reckoning, and despise the undead, seeking to cleanse their taint from the world.
Rovagug (CE) was born to destroy the world, but was bound in the Pit of Gormuz in Casmaron by the other gods. His monstrous followers believe his time of release is nigh. They believe only in destruction and hatred, and yearn to drag the world to its end.
Sarenrae (NG), the Dawnflower, is the goddess of the sun, glory, and healing, and her priests dispense gentleness and kindness. But her worshipers are also ruthless in expunging irredeemable evil; like their goddess, they hold both healing and burning purification in their hands.
Shelyn (NG) is the embodiment of love and art. She teaches that beauty comes from within, and that sacrifice is among the purest forms of love. The half-sister of Zon-Kuthon, Shelyn carries the blade of her corrupted brother out of love for what he could have been and might still be.
Torag (LG), the dwarven Father of Creation, attracts both dwarves and humans who seek perfection in their crafts. His followers are strong and unyielding in their faith, and seek to destroy any of the abominations of Rovagug and Lamashtu that cross their paths.
Urgathoa (NE), the Pallid Princess, is said to be the first of the undead and the mistress of disease. Both undead and necromancers seeking the dark secrets of unlife follow her, as do gluttons of all sorts.
Zon-Kuthon (LE) was once a bright and inquisitive god, but his travels past the edges of the Great Beyond corrupted him, and he became a dark and twisted god of pain and suffering. He returned in the Age of Darkness, and his followers want nothing more than to return the world to a time of grim suffering, seeking satisfaction in mutilation, and holiness in the depths of twisted and sadistic lusts.
Other Religions and Philosophies
While the deities listed above are the most commonly worshiped ones in the Inner Sea Region, other deities and faiths have their own followers.
Aroden was the God of Humanity until his death in 4606 ar shattered empires. In the wake of his demise, almost all of his faithful have turned to other faiths, particularly that of his former herald Iomedae.
Diabolism is the veneration of Hell itself. Diabolists believe in rulers and the ruled, pleasure and pain. Not necessarily evil, diabolists fetishize the order that Hell imposes.
The Empyreal Lords serve the cause of good as paragons of the highest form of light and justice. These powerful angels exist in the realm between outsider and divinity.
Evil Outsiders: Archdevils, archdaemons, and demon lords struggle for power, and some seek worshipers among mortals. Prominent evil outsiders are described in greater detail in World Guide: The Inner Sea.
The Green Faith is the worship of the natural world, the celebration of nature and its patterns. It is said to be older than worship of the gods themselves, though other congregations sometimes disagree heatedly.
Razmir is an ascended god who formed his own nation after passing the Test of the Starstone, though the residents of several neighboring nations take issue with his aggressive politics and bullyboy priests, giving rise to questions about the exact nature of his divinity.
Other Gods: Other gods are also worshiped throughout the Inner Sea region, including Achaekek the
mantis god, assassin of the gods; Besmara the Pirate Queen; Droskar, the dwarven god of toil; Ghlaunder, demigod of parasites; Groetus, god of the end of the world; Kurgess the Strong Man; Milani, goddess of hope and uprisings; Sivanah, goddess of illusion; Zyphus, tragic god of accidental death; and many racial and regional deities.